AI Insights · Timothy · April 2022
Top 5 io Games Performance in Middle East Q1 2022
Discover the performance trends of the top 5 io games on a unified platform in the Middle East during the first quarter of 2022.
During the first quarter of 2022, the top 5 io games showcased notable performance trends on a unified platform in the Middle East. Here’s a closer look at the weekly downloads, revenue, and active users for each of these popular apps, based on data from Sensor Tower.
Snake.io - Fun Online Snake
From Kooapps, this app experienced consistent growth in both downloads and revenue. Weekly downloads peaked at around 141K in mid-March, while weekly revenue saw an increase, reaching approximately $951 in the final week of February. The number of weekly active users also showed a steady rise, culminating at about 1.07M by the end of March.
WormsZone.io - Hungry Snake
Published by Azur Interactive Games Limited, this app saw significant improvements in weekly downloads, which surged to approximately 87.5K in the third week of March. Weekly revenue showed a gradual increase, peaking at around $437 in the last week of March. The weekly active users count also climbed steadily, reaching roughly 434K by the end of the quarter.
slither.io
Lowtech Studios LLC's slither.io demonstrated a stable trend in weekly downloads, peaking at around 62K in the week of February 21. The app’s weekly revenue remained relatively low, with a peak of $29 in the last week of January. Weekly active users increased to approximately 320K by the end of February but saw a slight decline towards the end of March.
wormate.io
This app from Oleksandr Godoba showed a remarkable increase in weekly downloads, reaching around 85.4K in the third week of March. Weekly revenue also saw a significant rise, peaking at approximately $977 in the same period. The weekly active users count grew substantially, hitting around 141K by the third week of March.
Fish.IO - Sushi Battle
ABI GLOBAL LTD.'s Fish.IO - Sushi Battle experienced a decline in weekly downloads, dropping to around 13.7K by the end of March. Weekly revenue remained relatively modest, peaking at about $92 in mid-March. The number of weekly active users decreased over the quarter, ending at around 40.4K in the final week of March.
For more detailed insights and trends, visit Sensor Tower.